Showing posts with label stakes. Show all posts
Showing posts with label stakes. Show all posts

30 August 2021

Where Do Characters Come From?


Last week, Barb Goffman talked about how your best characters are desperate. A character who doesn't want or need something  serves no purpose in your story except to drag things down. If nothing is at stake, why should we keep reading? 

Only days before Barb's post appeared, a friend at the health club (Yes, I have friends. I pay them.) asked me if I've used any real people in my stories. I said I had, but that he wouldn't recognize them.

Interviewing classmate, later to be Megan Traine

High school classmate Susie Kaine Woodman, whom I met at a reunion, inspired Megan Traine, the female protagonist in the Woody Guthrie series. I changed her appearance, but the important music details made her recognizable. She's the exception. Real people inspired characters in many of my other stories, but not as they really are.

A character is a combination of yourself, people you know, and stuff you make up. Someone told me once the ratio should be about 1/3 for each facet, but I disagree. I make up more details than I copy.

Using yourself helps you understand how a character might react to certain issues and situations, and you know your backstory and quirks. But nobody needs to know about 99% of that. Using yourself has two dangerous traps, too. First, you will take many details for granted and not explain them to readers even if they are important, which means the reader might not understand something. 

The other problem with a selfie character is that we often demonize people who disagree with us. If "We" are the hero, the villain becomes an ogre instead of a fully-developed foil or antagonist. I only use myself for a reality check. Would this situation shock or upset me? Would a particular injury handicap me (At my age, a hangnail is a major concern)? The character's reactions might be different, but would that be believable?

Somerset Maugham had a stammer. When he wrote Of Human Bondage, which was thinly-disguised autobiography, he gave his main character a club foot instead. I play guitar, but Woody Guthrie plays much better (We share musical tastes). It didn't occur to me until years after creating him, that he nearly lost his left leg in a shooting, and I blew out my left knee playing football. Eugene O'Neill's Long Day's Journey Into The Night is his own family, which explains why the play was not produced until after his death.

People you know, the second part of the equation, can include relatives, childhood friends, teachers or coaches, and colleagues from work. They can supply physical mannerisms, speech tics, and maybe quirky behavior. Be careful, though. Sinclair Lewis used people from his home town in Main Street, and they recognized his portrayal of them as narrow-minded idiots and wrote angry, and in some cases, even threatening letters. Change enough so the person won't see himself or herself. It also prevents lawsuits, which is another reason not to base a villain on someone you know.

If it won't affect the plot--or will enhance the conflict in some way--I change the character's gender. If that's not possible, give him or her a different hobby, or job. I gave one character glasses and another one became left-handed. Give a single person a spouse, or vice versa. Many of the real people I've used have been composites of two or three people, too. 

Made up details are best because that is where you can create what you really need. If your character struggles with guilt, it's better to make it up. Woody Guthrie survived a shoot-out as a cop--that leg injury I mentioned above--but his partner, who had a wife and two children, died. Guthrie met the widow and the kids, and his survivor guilt is part of what drives him as a PI.

Give your character a fear of heights, dogs, or speaking in public. Karin Slaughter's Will Trent has severe dyslexia that he tries to conceal from everyone else while finding ways to investigate cases. Lawrence Block's Matt Scudder is an alcoholic. The protagonist in Chuck Palahniuk's Choke is a sex addict (Who doesn't see that as a problem).

I usually begin building a character with Barb's advice. She or he must desperately want or need something. It's life or death. Once I know what it is, I can explain why it's so important, and it's better to make that up, even if something in real life inspires it. If you can't manipulate a detail in service to the story, you need a different detail. 

The need builds the character because it dictates action and behavior. That drives the plot. I seldom describe characters in any detail. Readers won't remember the character's physical appearance unless she's seven feet tall or has six fingers on one hand, but they will remember that Megan Traine loves children because she miscarried several times, and the last time nearly killed her. 

Characters are looking for something that they think will make them "whole." That's why villains need money or power and why protagonists must fix a problem this time that they failed to fix before.

It all sounds so easy…