Showing posts with label fictional settings. Show all posts
Showing posts with label fictional settings. Show all posts

27 January 2015

What's In a Place


by Jim Winter

If you've been following along at home, you know I'm fascinating by setting, particularly fictional cities. Done right, a place that never existed can be as real as where the reader is sitting and have just as much history.

Often, when cities are created for a story, you're almost hit over the head with it. DC Comics had a long time, though, to flesh out Metropolis and Gotham City. Notice that the show is called Gotham, and they seldom use the name "Gotham City" in dialog. But what makes two cities full of superheroes and costumed psychopaths as real as, say, New York or Peoria, Illinois or even Redding, California, up in the redwoods?

There's a sense of place and identity about those fictitious towns. Gotham, for instance, has a geography. Some river empties out into another river or a lake or the Atlantic, forming "The Narrows." Bruce Wayne probably lives in a place north of the city that looks suspiciously like Atlanta's Buckheads. And there are nightclubs, restaraunts, and city landmarks that get recycled and repurposed with every incarnation of Batman and its spin-offs. Thanks to Christopher Nolan's films and the new TV series, Gotham looks a lot like a place you can go to.

Contrast that with the typical comic book or movie device of hitting you over the head with a city's unreality. It's always something-"City." Very few large urban centers are actually called that.

"But, Jim, what about Mexico City?"

Glad you asked that. It's an Americanism. We call it either Mexico City or Ciudad de Mejico because, English or Spanish, it's hard to differentiate between the city of Mexico (and that's all actual Mexicans call it) and the country.

There are exceptions, of course. But often, when I hear something like "Bay City" or, pulling from the soaps, "Genoa City" (Really, Young and the Restless writers? You couldn't just call it "Genoa"?), I hear "Fake." It worked on Battlestar Galactica because, like Mexico, the city of Caprica needs to be differentiated from the planet Caprica if you don't live there. Genoa City sounds like lazy writing. (And in the soaps' defense, they do have to crank out at least 260 scripts a year.)

But what really makes these places real?

Well, let's look at my personal favorite nonexistent town, Isola, a borough of... McBain spares us a lame name for his City. It's just The City, just like every urban center you've ever been to. From the first 87th Precinct onward, you get a sense of the city's geography (including the only two rivers in America that flow west into the Atlantic), history (often lifted from New York's own), and landmarks. Grover Park is not Central Park. Diamondback is the roughest neighborhood in Isola. You have to take a ferry to Bethtown. And I'm still not sure where the Alexander Hamilton Bridge goes.

McBain sprinkled just enough of these little details into the series to make Isola and its fellow "sections" real to you. You can almost picture the drive upstate to Castleview Prison.

But even better at making a town real is Stephen King. I've been to those little stores in Castle Rock and played in a place that looks a lot like Derry's Barrens. And then there are the backstories. If you lived in small towns dependent on a nearby city for its media (like I did living near Cleveland as a kid), you know the ebb and flow. You know certain places are going to get mentioned in the news and in conversation. You remember a sheriff very much like Alan Pangborn, and you know what happened at your high school happened in Derry. King takes the common experiences we all have, good and bad, and creates a Maine that does not exist but looks so much like the real one that you can't miss it. Oh, and there's a monster in there somewhere, like a clown that eats children or aliens messing with your head or something. The horror is almost secondary. Almost.

And finally, the history is often important. Street names and neighborhoods and landmarks take their names from people you don't remember. Here in Cincinnati, there is a William Howard Taft Road, named for the city's most famous president, and a lot of things called Hudepohl and St. Clair. Until the stadiums were built, a Pete Rose Way ran from Sawyer Point to the grungy barge docks that begin the city's West Side. Many streets are named for Civil War heroes who came from here, for meat-packing moguls like Buddig and Morrell, Procter & Gamble executives long dead before the current management was born, and sometimes, just somebody who helped layout the town.

McBain and King include these things, and I think it's the most important aspect of creating a fictional town. If you know a little about its history, you get an idea what to name things and where to put them.

It helps the reader live there with you, even if it's in both your heads.

06 January 2015

What's in a (Place) Name?


by Jim Winter

Once upon a time, I had a friend from New York who insisted on pronouncing everything with a French name in French. Never mind that the closest she had come to Paris was growing up about 200 miles from the border with Quebec. When she lived in Cincinnati, it deeply offended her that nearby town of Versailles, Indiana was called "Ver-Sales."

"It's pronounced vayr-SIGH!"

"Yes," I said. "In France, it is. In Indiana, it's pronounced 'ver-sales."

"Well, that's ignorant. It should be pronounced in its native tongue."

"OK. From now on, you have to call the town in Clermont County 'Moskva.'"

She wasn't down with that. Russian, to her, was too ugly. So even the Russian capital, in her reckoning, was called "Moscow."

But this has long been on my mind since childhood. I grew up in a town called Lodi. Most people can pronounce it since we've all heard, sooner or later, the Creedence song "Lodi" at least once. This song ended up being massively overplayed on Cleveland's WMMS and even CKLW out of Windsor. All because there was a town in the Cleveland area called Lodi.

Growing up, we were told the town changed its name from the original Harrisville, named for the town's founder, to Lodi in honor of Napoleon's first battle. Why? Well, Americans hated the British and liked Napoleon. By the time yours truly emerged from Lodi Hospital, the town square had a fountain with the village mascot, Chief Lodi. Nobody ever told us there had been a real Chief Lodi. And yet for a time, the Wikipedia article stated that Chief Lodi was a real person. Never mind what tribe or where he lived. The reference is gone now, but methinks a local had a little fun with the article before it was corrected.

But what goes into those names? Why do we call them what we call them? A small industrial city near where I grew up is named "Wooster," as in Jeeves & Wooster. However, the settlers hailed from Worcester, Massachusetts. Only it's pronounced "Wooster." The Massachusetts town is named for Worcestershire. Yes, that's where the sauce was invented. In true English fashion, that town is called "Woostersher," a concept I still have trouble with these days.

But what of fictional towns? Ross MacDonald loved Santa Barbara so much that he modeled Santa Teresa on it instead of using the real Santa Barbara. Sue Grafton picked up on this and based her career on this fictionalized version of her home.

Ed McBain, in turning New York into his fictional five-borough city, named the main borough "Isola," Italian for "island." I even got in on the act with the city in my current work in process called "Monticello" after the city on Edge of Night. The original had the Cincinnati skyline in the credits. My version probably looks more like Cleveland with the bluffs over the Ohio River flanking it.

I've found when creating or reading about a fictional place, it's good to embed common family names to streets and neighborhoods, corrupt the names of European cities for the names of towns and sections of a city, and reference events in history. It's good if the writer knows that history and how everything came to be, but the reader does not need to know. Done properly, it gives a place that may have been invented only a couple of years before publication an illusion of reality.