Showing posts with label dialogue. Show all posts
Showing posts with label dialogue. Show all posts

22 October 2024

Dialogue to Die For ... Again


Due to a medical issue, I am rerunning a column from 2017. If you love dialogue, it is worth reading--even if you read it seven years ago. After all, great dialogue is one thing that lures readers and viewers back over and over and over ...

Remember the TV show Name That Tune? The idea was to see how few notes of a song a person could hear and correctly name that tune. I don't know how well I'd do on that show, but if there were a Name That Movie show, I would clean up--assuming they asked about movies I've seen. Spoken dialogue, I've found, sticks with me. I adore snappy and heartfelt dialogue in books too, but for whatever reason, I don't retain it the way I do dialogue from movies and TV shows. (You'd think, then, that I would have good recall for dialogue from audio books, yet not so much.)

Anyway, I started thinking about ear memory the other day when I turned on the TV. I wasn't looking at the screen. All I heard was, "Always," and I knew it was the late Alan Rickman as Professor Severus Snape in Harry Potter and the Deathly Hallows Part II. (I might have seen that movie a few times.) That one word transported me back right to the exact scene in the movie. Rickman delivered it perfectly, revealing so much about Snape's character. Even now, recalling the scene breaks my heart a little all over again.

Alan Rickman 
Of course, Rickman had help. His dialogue was written for him. Great dialogue depends on the team of great writers and great actors working together, as well as the folks who add the background music that adds drama or tugs at your heart. When done right, dialogue can be magical. I only need hear certain words or a sentence in the right voice, with the right rhythm, and I know the film. I'm transported in my mind right back to that scene.

Here are a few examples. They may not be the most well-known from each movie, but they certainly stand out:

"I want the truth!" "You can't handle the truth." Tom Cruise and Jack Nicholson in A Few Good Men

"You can't kiss her!" Sally Field in Soapdish

"Why can't I write shit like this?" Whoopi Goldberg in Soapdish

"Shall we play a game?" Joshua (computer) in War Games (even a computer can make dialogue memorable)


More Alan Rickman

"There was more than one lobster present at the birth of Jesus?" Emma Thompson in Love Actually

"Oh jeez. I'm getting pulled over. Everybody just pretend to be normal." Greg Kinnear in Little Miss Sunshine

"I guess it comes down to a simple choice. Get busy living or get busy dying." Tim Robbins in The Shawshank Redemption

 

"And for what? For a little bit of money. There's more to life than a little money, you know. Don'tcha know that?" Frances McDorman in Fargo

"You don't really know how much you can do until you stand up and decide to try." Kevin Kline in Dave

"Here's looking at you, kid." Humphrey Bogart in Casablanca

"A toast to my big brother, George, the richest man in town." Todd Karns in It's a Wonderful Life (It's interesting that one of the most memorable lines in the film is from a minor character.)

And even more Alan Rickman
"I'll have what she's having." Estelle Reiner in When Harry Met Sally (another minor character who steals the scene)

"By Grabthar's hammer, by the sons of Warvan, you shall be avenged." Alan Rickman in Galaxy Quest

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." Mandy Patinkin in The Princess Bride


"You're going to the cemetery with your toothbrush. How Egyptian." Robin Williams in The Birdcage

"Snakes. Why did it have to be snakes?" Harrison Ford in Raiders of the Lost Ark

"It was like ... magic." Tom Hanks in Sleepless in Seattle 

"I'm not crazy. I've just been in a very bad mood for forty years." Shirley MacLaine in Steel Magnolias

"But I don't want to be a pirate." Jerry Seinfeld in Seinfeld

"I'm not insane. My mother had me tested." Jim Parsons in The Big Bang Theory

Alas, not Alan Rickman
but still wonderful



"As God is my witness, I thought turkeys could fly." Gordon Jump in WKRP in Cincinnati

Inspired to go watch a great movie or to try to write your own memorable dialogue? Great. But before you go, please share your favorite movie or TV show line(s) of dialogue. The lines that stick with you, that you remember sometimes out of nowhere. The words that transport you and make you smile. And if you know how to make dialogue on the page stand out in memory the way spoken dialogue does, please let me know. I'm open to any and all tips.

 

23 September 2024

Say what?


            

            Much of writing you have to make up.  

            This is hard work, taxing for the mind and body, which has to input the effort on a keyboard.  But I find dialogue much easier, since it usually just comes to you over the airwaves – on the sidewalk, at the cash register, in friendly conversations with close friends and strangers. 

            I live in both Connecticut and New York, so there are regional nuances, but all fertile territory. 

            One day I was walking my dog past an outdoor restaurant and there was a clutch of late middle-aged New Yorkers more or less in the way.  As my dog and I negotiated the tight space, one of them said, “Cute dog.”

            I thanked her. 

            “How much?” asked one of the guys.  “For the dog.”

            “I don’t know,” I said. “Make me an offer.”

            “How old is he?” the woman asked.

            “About ten.”

            “Oh,” said another guy, “So we get depreciation.”

            Several years ago, a local paper in Connecticut had an article on my novel writing.  It included a photo.  I went into the hardware store I’d been frequenting for about twenty years, staffed by dour Yankees who only knew how to say, “It’s over there,” and “Thank you,” when you bought something.  That day, the granite-faced clerk looked at me and said, “You’re Knopf.”

            I admitted I was.

            “I knew it.”

            Just recently I picked up an O ring I’d special ordered from a tool repair shop in New York.  The tab was about $1.75.  When the woman behind the counter rang me up, I said, “Big sale for you folks.”

            “Yeah, I’m locking up and we’re heading out to the bar.”

            I was at Walmart buying a pile of stuffed animals for a Christmas toy drive.  One of the toys was a little dog in a seated position.  When I put it on the conveyor, I said, “Sit.  Stay.” The cashier looked over and said, “Now there’s good boy.”

            I was having some hardwood milled at a lumber yard.  I was standing there with a friend while the old, bearded mill worker in a flannel shirt with gnarly hands was feeding the material through various machines.  For this one piece, I asked the guy to rip it. 

            My friend said, “Rip it good.”

            Without looking up, the guy responded, “Into shape.  Shape it up. Get straight.  Go forward.  Move ahead.  You gotta rip it.  Rip it good.”

           I was listening on the radio to a couple of scientists talk about the difficulty of designing a Mars rover given the extreme conditions on the planet.  One of them said, “It can get up to well over two hundred degrees during the day.”

The other guy said, ”But it’s a dry heat.”

I was late for a meeting in New York, held up by a huge traffic jam only a few blocks away from the meeting place, a midtown hotel.  When I got there, literally hot and bothered, the guy at the front desk, a native African of some sort, lamented that the cause of the problem was a state visit by an African dignitary who decided to spend the afternoon visiting the department stores along Fifth Avenue.  He apologized on behalf of the hotel and the entire African continent.  At that moment, the doorman, a burly white guy clearly from Brooklyn, dressed in his John Sousa uniform, volunteered, “I think it’s the king of fuckin’ Somalia.”

The desk manager nodded at that, and said, “Can’t feed his own people and what is he doing?  Shopping at Bergdorf’s.”

The two of them smiled at each other in solidarity.

It’s too much to say that I live for these moments, but obviously they’re unforgettable.  It’s not just the humor, but the timing of the delivery, the spontaneity of the response.  It’s a type of improvisational music.  A volley and serve poetry.  And it’s an elevated example of how people naturally speak.  All you have to do is remember the rhythm to fit the content to your story.

It’s the soundtrack of our lives if you take the trouble to listen. 

04 July 2023

Writing Dialog


Happy Independence Day!

Summer is a great time for reruns, so today I present “Writing Dialog,” which has been published in several places and is both a short story and a lesson in writing dialog. Enjoy. — Michael


Writing Dialog

“Dialog is difficult to write,” I said.

“Why?” An attractive young writer, eager to learn the secrets of my success, sat across from me. This wasn’t the first time we’d met to discuss writing.

“Because it must be realistic without being real.”

“I don’t understand.”

“Well, um, I’m not sure I can explain it, but—let’s see—real people, like, they stop and start and, um, they st-stutter and talk in run-on sentences. Or incomplete sentences. And they don’t always think before they, um, open their mouths and stuff. You know?”

“That was bad.”

“Wasn’t it, though?” I said. “I hear people talking like that every day.”

She leaned forward. “So how do you make dialog realistic without being real?”

I considered for a moment before continuing. “Take out the fluff. Don’t start sentences with ‘well.’ Eliminate the ‘um’s and ‘er’s. Eliminate throwaway bits such as ‘by the way.’”

“That sounds easy enough, but that can’t be it. There must be more.”

I reached across the table and patted her hand. She didn’t pull away. “There’s much more, but perhaps we should order a drink before continuing. You game?”

After she said she was, I called the waiter over, ordered a pair of frozen margaritas, and watched him walk away. Then I continued. “That was a good example.”

She appeared bewildered. “Of what?”

“Of knowing when to write dialog and when not to.”

“I still don’t understand.”

“I could have written, ‘I called the waiter over. He introduced himself, “Hi, I’m Bob. I’ll be serving you today.” “Hi, Bob,” I said. “What will you have?” he asked. “Two frozen margaritas,” I told him. “Is that all?” “Yes, Bob, that’s all,” I said. Then I watched him walk away before I continued.’”

“That wouldn’t have advanced the plot at all, would it?”

I smiled. She was beginning to understand. I said, “Not at all.”

“Anything else?”

“Avoid long blocks of ‘dialog’ where a single character does all the talking. Once a character has said more than three consecutive sentences, you’re in danger of writing a monolog or a soliloquy. Even worse is when each of your characters speaks in long, uninterrupted blocks. That creates alternating monologues.”

“That was four sentences.”

“You could have interrupted me and broken it up a bit.”

“No,” she said. She licked salt off the rim of her glass. “I like listening to you.”

I liked what her tongue was doing but I couldn’t allow myself to be distracted. I had much more to teach her.

“The info dump should also be avoided,” I told her, ”especially in dialog.”

“What’s an info dump?”

“An info dump is when the author needs or wants to convey information to the reader and chooses to do it in a block of text rather than parceling it out in bits and pieces as the story progresses.” I took a sip from my margarita and realized she’d already finished half of hers. “It’s especially bad when one character tells the other character something they both already know.”

“Give me an example.”

“As you know, we’re sitting in the bar of Bonita’s, a place you once described as your favorite Mexican restaurant. Bonita’s was opened in 1910 and is still owned and operated by the same family. It started as a hole-in the-wall and has grown significantly since then. What makes Bonita’s unique is that the founding family—the Fitzpatricks—are Irish. It’s the best place in town to celebrate St. Patrick’s Day and Cinco de Mayo.”

I saw a twinkle in the young writer’s eye. Maybe it was my charm. Maybe it was just the alcohol. “I did know all that. So why did you tell it to me?”

“Info dump.”

“Will it be important later in the story?”

“I doubt it.”

She caught the waiter’s attention and ordered two more frozen margaritas. I had barely finished my first one when he arrived with the fresh margaritas.

“What else?” she asked.

“Avoid blathering.”

“What’s blathering?”

“When one character asks a question that can be answered simply, but the second character uses it as a jumping off point to ramble on and on.”

“For example?”

“What’s your name?” I asked.

“Jo,” she said. “I was named after my uncle Joe, but my parents dropped the ‘e’ to make my name feminine. My uncle Joe was a cool guy. He taught me to hunt and fish. Well, my uncle Joe and my Dad did. They took to me to Clauson’s farm every summer. The Clausons were my mother’s cousins. My mother never went out there with us. She liked to stay home. She said she enjoyed having a little time to herself. She—” The young writer stopped and looked at me. She had beautiful blue eyes. “I’m blathering, aren’t I?”

I smiled and repeated something she’d said earlier. “I like listening to you.”

This time she reached across the table for my hand and our fingers entwined. Then she wet her lips with the tip of her tongue and looked deep into my eyes.

I cleared my throat. “Of course, most of these rules can be broken if the story warrants it. Sometimes you need a character who stutters or one who blathers. But just one.”

She stroked my palm with the tip of one finger. “What else?”

“Always have a good line to exit the scene.”

Jo lowered her voice. “And what do you have?”

I already knew her answer, but I asked because it was the best way to end the scene. “Would you like to go to my place and see my manuscripts?”

19 December 2022

He Said, She Said.


girl and boy talking

“I love writing dialogue,” he said.

“Really?” she asked. “How come?”

“Well, first off, the lines are short, but it takes up tons of space.”

“In other words, you can crank out a lot of pages with less effort than straight narrative.”

“Bingo.”

“Isn’t that cheating?” she asked.

“Not if your reader enjoys the experience.  Who hasn’t quietly closed a book when confronted by a giant hunk of exposition, when tidy bits of dialogue might’ve kept things rolling along?”

“My mother.  She liked Dostoyevsky.”

“!”“That explains your penchant for lugubrious literary tomes.”

“No one says ‘penchant’, ‘lugubrious’ or ‘tomes’ in regular speech.”

I do, but you make a good point,” he said. “Actually instructive.  Keep that dialogue simple and unadorned.”

“That feels a little doctrinaire.”

“Simply advisory.”

“I do like my doctrines to be somewhat flexible,” she said.

“Then you’ll hate this: always write the way people speak.  Can’t, not cannot; don’t, not do not; isn’t not is not, you get the idea.”

“You never met my Professor of Medieval Literature, circa freshman year.  Contraction-free.   An eight o’clock class, no amount of caffeine was enough.”

“Leave him, and others like him, out of your book.  Better to waste time listening to Miles Davis.”

“Now there’s a right turn without a signal.”

“Not really,” he said.  “He’ll teach you a masters class in meter, tempo, rhythm and dynamics, all applicable to fluid and effective dialogue.”

“I lean more toward Bruno Mars.”

“Just as good.  ‘Julio, get the stretch.’  And the master of them all, Chuck Berry.

“You haven’t mentioned poetry,” she said.  “All this talk about meter, tempo, rhythm and dynamics.”

“Don’t forget brevity.  Too many words spoil the conversational broth.”

“Haiku.  The fewest words to convey the idea, none that don’t.”

“Though beware of double meanings,” he said. “Or triple and quadruple, if you happen to be T.S. Elliot.”

“Please don’t banish innuendo.  It’s my stock in trade.”

“Never.  I’ve seen Casablanca.  Innuendo is the match that lights the fuse.  The straw that stirs the drink.  The sauce that inflames the pasta.”

“So tortured metaphor is okay,” she said.  

“Not if the metaphor cries out in pain.  As I just demonstrated,”

"They say to show not tell.  Same with dialogue?"

"Especially with dialogue.  Which is why adverbs are verboten (see Elmore Leonard)," he said, imperiously.  

“All this clean and simple might slip into dull and boring.  Just saying.”

“Hemingway’s dialogue was simple, but no one ever said it was boring.”

“That’s an overstatement,” she said.  “My mother thought he was not only boring, but simple minded.  To say nothing of misogynistic and egomaniacal.  I also prefer my dialogue with a bit of garnish.  A flip of the wrist, a scattering of bon mots, a little storytelling, a gush of passion followed by self-deprecating wisecracks.  A full-bodied dose of sincere confession, delivered without restraint or censure.  An outpouring, a geyser, a revealing hemorrhage of pent-up feelings.  This requires some narrative elbow room, n’est-ce pas?”

Oui.  Just don’t lose the reader in the deluge,” he said.

“I can’t tell if you’re a liberator or a killjoy.”

“You can do anything you want as long as it works.  Rules are for scolds and scaredy cats.  Break them at will.  You just have to figure out if the gamble was worth the outcome.”

“So you don’t hand out instruction manuals.”

“Elmore Leonard ruled you should only use ‘said’ in dialogue.  If you use any verb at all.  He thought a good enough writer could convey everything through the strength of her writing alone.  I’m not so sure.  He also wrote you shouldn’t over-describe settings.  He obviously hadn’t read much Lawrence Durrell or Robert Silverberg.”

Chris Knopf
Chris Knopf

“Can you at least share some inspirational examples of great dialogue?” she asked (properly defying Leonard).

“Watch His Girl Friday and read Robert B. Parker.  Casablanca, to my earlier point, is another movie to pay attention to, and anything by W.B. Yeats.  Not exactly dialogue, but you asked for inspiration.”

“You said to avoid dialogue that’s too long.  Can it ever be too short?”

“No.”



06 January 2022

Who Talks Like This? (Reader Participation Fiction Edition)


Happy New Year! 

Just this week I ran across this in The New Yorker: "Movie Dialogue That Nobody Has Ever Actually Said in Real Life," by Jason Adam Katzenstein, and it reminded me of any number of conversations I've had both with fellow writers and with fans over the years, marveling at the disconnect between real life and the artistic treatments of real life situations intended to closely resemble them.

It's a quick read, really a series of single panel cartoons handily illustrating the author's point (example: two women running together, with one of them saying to the other: "As your best friend for the last twenty-five years..." and another, one man saying to another-who is facing away from him: "You know what your problem is?").

So, of course, I began thinking about seeing this sort of thing in the fiction I've read. Everyone who has read even ten novels has likely run across this sort of thing. And I'm interested in hearing examples from our readers here at the Sleuthsayers blog. I'll start, but would really like to see some lively responses in the comments.

Here we go!

My example: the use (or overuse) of names

You've seen it. We all have. Dialogue that goes something like this:

"Well?"

"Well, what, Bill?"

"You know what, Carmen."

"No I don't."

"Come on, Carmen. Out with it!"

******

So, who talks like this?

Nobody.

There are great authors out there, masters of dialogue (Megan Abbott, Elmore Leonard, Sue Grafton, Walter Mosley, Peter Temple) whose work is a collective master class in writing dialogue that's so realistic it leaps off the page. And this is the sort of mistake that authors of this caliber never seem to make.

I think every writer goes through a phase, hopefully early in their career, where they commit this sort of blunder. I know I could dust off my first, never-to-be-published "mistake" novel, and find no end of examples of this sort of writing.

But hey, this is all intended be both light-hearted and instructive. So what examples can you  bring to the conversation? Looking forward to seeing them in the comments!

16 August 2021

Trash Talking: When Dialogue Goes Wrong


 by Steve Liskow

In the summer of 2004, I attended the Wesleyan Writers Converence. I'd written five unpublished novels in the 70s and thought one of them could still sell--if I could figure out how to fix a few problems. I began a completely new novel in the fall of 2003--actually a sequel to that long-buried MS--and sent the first two chapters to the conference for a critique. I was lucky because Chris Offutt looked at them. He turned out to be a terrific critic and mentor, and his fiction-writing class was packed.

We met over coffee and a Danish, and he held up my chapters.

"You write good dialogue," he said. "And you probably know it. That's both good and bad."

"I did a lot of theater," I told him. "Maybe that has something to do with it. Why is it bad?"

"Well," he said, "you know you write good dialogue, so you try to use it too much as if you're writing a play instead of a novel. But it can't carry the whole load in fiction. You need narration and description and exposition, too."

In theater, that usually means stage directions, set description, and lights or sound for mood. 

I remembered that conversation a few days ago while I pumped away on an elliptical trainer in front of a TV at my health club. A soap opera was on, and I don't follow soaps, so I don't know what it was. Eight or ten men and women were in the scene, all well-dressed, and ranging from  early 20s to about 50. From reading the subtitles, I figured out that one attractive young couple was going to marry soon, and the groom's mother, the older woman in the tasteful ensemble, had a history including enough dysfunction to serve in the Former Guy's cabinet. She arrived unbidden (like the wicked fairy in Sleeping Beauty) and threw the meeting into a quandary. I couldn't decide if she was violating a restraining order or not.

The conversation among these people consisted of seven or eight sentences that they repeated over and over with a few variations. The older woman had some culpability in the deaths of two other people. Everyone else loathed her. I could tell by the gritted teeth and tight expressions in all the close-ups (Soaps love close-ups). The gist was "We don't want you here," and "I don't care. I had to come." There were vague references to past misdeeds, and if there had been any real content, I would have accused the writer of using "As you know, Bob," dialogue. Since no real information was passed, I guess it was OK. Except for one issue.


Even dialogue needs conflict

I was on that elliptical trainer for twenty minutes, and that conversation was in progress when I started. It lasted through two commercial breaks and finally concluded with the older man putting his arm around the mother's shoulders and firmly escorting her out. The exit happened thirty seconds before I finished my workout. 

Nothing was settled, nothing new was introduced or revealed, we got no characterization or backstory, but they filled most of a half-hour program. The dialogue was so artificial and unbelievable that none of the actors could do more than grimace or look stern, what my director buddies and I used to call "Actors' Studio Angst." The story may have to move slowly because the writers are only a few episodes ahead, but this was excruciating. 

Sometimes, actions say enough

In real life, the woman would have appeared, been told she was unwelcome, and either left or refused to do so. If she refused, a security guard would have removed her or someone would have dialed 911 and police would come to do the same. The dialogue would have used more vernacular, too.

This is the lesson Chris Offutt gave me. Sometimes, dialogue is the wrong choice, and when it is, you can't make it work. The scene would have been more effective with about 90% less talk and some mild physical action. That would also eliminate the talking head problem. 

"Clytemnestra tried to crash the pre-wedding supper, but Orestes kicked her out."

See how easy that is?

Dialogue is like everything else in your story. If it doesn't matter, it doesn't belong there.

An epilogue: The chapters I showed in 2004 went through dozens of revisions and several title changes. The book appeared in 2013 as Blood on the Tracks, with little except the basic premise and onc character name intact. The book I wanted to salvage also changed title three times, emerging as Postcards of the Hanging in 2014. Between them, the books received 162 rejections.

Thanks, Chris.

12 October 2020

It's Better When It Moves


Last week, Rob Lopresti offered "The Inspiration Panel," a short play that was both funny and terrifying. I told him if he could write two companion pieces to make it a trilogy, I'd direct them. Now I think about how much my early misadventures in theater taught me about writing.

Theater audiences pay more to see a live play than they do for a movie, so you better give them their money's worth; small audiences mean you might not get to direct again. Sitting in the audience when my first baby hit the stage taught me a lot that you can apply it to stories and novels.

Years ago, I showed Hitchcock's Dial M For Murder to a high school class. The first 45 minutes of the film show Ray Milland and another actor sitting at a table talking. That's it. My sixteen-year-olds went crazy. The long stretch of nothing happening was brutal. Do you have long passages like that in your book? Audiences need movement, emotion and/or action to keep them grounded.

Action perks up a static scene 
If they don't get the stimulation they need, they'll drift away. Good dialogue is fine, but does it go somewhere that the reader can notice? Nobody includes the set design in the program, so maybe you can cut back on description, too. 

If I directed that play today (I can't think of any reason I'd want to, including a large check), those two actors would mix a drink, go to the telephone, size up the room, and laugh at each other. Movement.

Twelve Angry Men was originally a teleplay, and it works better that way because the camera cuts and close-ups give the illusion of motion. Watching the play on-stage is akin to watching gangrene move up your leg. The only successful staging I've ever seen was when the director seated the audience around the jury table so the actors could move naturally and address each other without have to face front in an awkward pose. I still don't care for the play, but that made it much more watchable.

Inertia is bad, but so is too much movement. If we see lots of action early, we get lost without a context to show us whose side we're on. That guy in the cape might really be a bad guy, not a super hero. Think of the James Cagney film White Heat (1949), which opens with ten minutes of car chases and gunfights, but includes dialogue and character background so we understand what we're watching. It's good exposition without becoming static. Can your book do that, too?

Unrealistic set that HELPS actors
tell the story: Book of Days

Bill Francisco and John Hawkins, my directing and acting mentors at Wesleyan, both pointed out that nobody watches an actor or scene unless the actors make him watch it. If the audience doesn't feel like they're getting something out of it, they'll check their watch, fan themselves with the program, or play with the change in their pockets. Earn the attention. That goes for your story, too.

Beware of special stage effects. Arcane sets, odd lighting, and bizarre sound effects may work for Richard Foreman (or not), but unless they help the actors tell the story, they'll pull attention away from action and dialogue.

If you need bells and whistles to make it work, your plot or characters can't stand on their own. Fix it. It makes a better story and saves money on the special effects budget.

Think of last Wednesday night. Did you really pay attention to what Mick Pence was saying while that fly sat on his head?



30 March 2020

Talking About Dialogue III: Dialogue and Plot


by Steve Liskow

Last time, we discussed how dialogue can deepen character, so today we'll look at how it can advance your plot.

Obviously, we need to understand the situation and what is at stake, and we learn that through exposition. An information dump or obvious explanation too early in your story kills pace and energy, and may drive your readers away. Playwright Jeffrey Sweet shows us there's a right way and a wrong way to convey information.

Hemingway's short story "Hills Like White Elephants" presents a man and a woman arguing over her having an operation. Since they know what the operation will be, they never explain it to us, but it's clear and drives the story. The opening scene of David Mamet's play Glengarry Glen Ross shows two men using jargon they never explain, but eventually the audience has enough context to understand that they're real estate agents. Both examples show Private Exposition, so-called because the characters don't share it. It gives information, but provides tension and doesn't slow the action. As long as your characters speak to each other and not to the reader, you're fine.

Public Exposition has the people explaining things so the reader knows them, too. This means at least one character in the scene has to be brought up to speed. It's typical in mysteries when someone has to explain the situation to the sleuth. Be sure someone in the conversation doesn't know what's going on or this can become heavy-handed and smothering.

"I was talking to John, who, as you know, is your brother."

Ibsen and Chekhov used to load their first scenes with servants discussing what their masters were up to, and it was like watching ice melt. Ira Levin even pokes fun at it in his play "Critic's Choice."

The test is simple: if both characters know what they're talking about, don't explain it to the audience. If at least one character is in the dark, add details, but sparingly.

Jodi Picoult talks directly to the reader in House Rules when Emma explains what it's like to live with a child who has Asperger's Syndrome. She puts it in the context of incidents that have happened, which gives it conflict and more life than a lecture.

If you're not sure about what you've written, read it aloud. If you hear yourself lapsing into a monotone, it needs more conflict or energy. And maybe less telling.

Plot points involve your characters doing things or discovering information that changes the situation. Dialogue can make that happen. The easiest way is to have one character tell someone else what's going on. This is good if you're trying to move your plot in a new direction. Jeff tells his wife: We're not going to Atlantic City this weekend after all. I just got laid off.

Dialogue can introduce new obstacles, which is a variation on the new information. showing how a character reacts or perceives that new problem deepens your characterization as it moves your plot along, so you get double action for the same low price. You can increase the tension if one character realizes that things aren't what they seem to be, too. Maybe Beth tells Martha that the company has decided to interview someone else for that supervisor slot that she expected to get.

Dialogue can create conflict either directly or indirectly and sometimes the indirect approach is better. One person resists, but is subtle about it.

James Scott Bell offers several ways to avoid dialogue that is so agreeable that it becomes dull.
The second person changes the subject, answers a question with a new question, counter-attacks, or interrupts. All those tactics can lead to a more open confrontation or even an explosion, but they don't have to. It's like watching Congress. Nothing gets resolved, so it increases the tension. If you use all these methods through the first two-thirds of your story, your tension will keep growing until it's time for your big release.

Dialogue can use emotions to manipulate people, too.

There are only two basic ways to make people do something: Force and Manipulation.

Force is the threat of physical, mental or emotional violence, and verbal violence can be very effective. If your parents or an older sib constantly belittled you, you know how much it hurts.

Manipulation plays on the emotions of the other character and may involve an attempt to instill an emotion, generally a negative one like Guilt, Fear, Jealousy, Anger, Lust, Envy, Greed...

You can show angers through pouting, accusing, name-calling, sarcasm or evasion to create tension, too. Action tags can help, too. They show instead of tell, and they can move a scene along without calling attention to themselves.

"What makes you think I'm jealous?" Melissa's fists tightened until her knuckles turned white.
"You are so beautiful..." Tom buried his face in Clytemnestra's raven curls.

Use "said" and not some showy synonym from a thesaurus. And remember that people cannot shrug, nod, snort, smile, wink or laugh a line of dialogue. I know, amazing, isn't it?

If you have only two people in a scene--which makes life easier--you may be able to write the dialogue by itself and leave out most of the tags, especially if the two speakers have different speech patterns, which we discussed last time. If you use a tag occasionally to help people keep track, it's enough. The Hemingway story I mentioned above does this.

It's easy to speed up the pace of the scene by limiting the length of sentences and speeches, too. Cut description, narration, and tags. Interruptions are good, too. Increasing the tension makes the pace feel faster, too. To slow down a scene, do the opposite. Add introspection and analyzing from the POV character and use longer sentences with more qualifiers.

Dialogue can give information through response or suggestion, too, instead of telling.
"Why do you want to talk to that jerk?" means "I don't like him."
"You actually live here?" suggests "It's a dump."

And finally, a line of dialogue can be a transition into a new scene.
"What are we doing here?" Jack stared at the seedy motel and reached for his gun.

I love dialogue because it offers you so many good choices.

16 March 2020

Talking About Dialogue II: Dialogue and Character


Last time, we talked about linking dialogue so the characters interact with each other, and that's especially important in drama because it helps actors remember their lines. But dialogue isn't just "people talking." It enhances your story-telling by deepening your characters and enriching your plot.

Today, we'll look at characterization.

Screenwriter Tom Sawyer, who oversaw Murder, She Wrote among other projects, says that if you can give a line of dialogue to a different character without rewriting it, it was badly written anyway.

I use what I call the CAWS test (Hey, everybody's got to have a gimmick):

Would this CHARACTER, speaking to this AUDIENCE, say these WORDS in this SITUATION?
If the answer to any part of the question is "NO," you need to rewrite the line.

Each character talks like himself or herself, which enables readers to "hear" them. Think of old radio plays, where an actor may have been chosen to play a role because his voice sounded appropriate for the character.

That means each CHARACTER needs specific images, rhythms and vocabulary (Another good reason to keep your cast in a play as small as possible) to create his or her voice.

If you treat the person as an archetype (Hero, Warrior, Magician, Temptress, Mentor, Lover, etc.), his purpose in the story will help you find his speaking style. Reformers want to improve things, so they often give advice. Leaders want to appear strong and self-reliant, so they give orders. Mentors/Coaches/Teachers usually start with the good news and move to the problems that need to be addressed.

Shakespeare demonstrates this for us. Shylock in The Merchant of Venice uses more aggressive verbs than other characters, and Portia and Nerissa discuss marriage in terms we might use for a business deal.

Romeo & Juliet presents five teen-aged males. Tybalt always has the subtext, "Wanna fight?" Mercutio is funny and often bawdy. Benvolio reports and tattles. Paris is polite and courtly, the kid moms all wish their daughter would bring home. Romeo constantly moans about love, so over-the-top you want to smack him until Juliet makes him grow up.

In A Midsummer Night's Dream, the Nobles (Blank verse and very logical), Mechanicals (Prose, except for the hilarious Pyramus & Thisbe farce), Lovers (Rhymed couplets and cliches about love), and Fairies (Blank verse with images of power [Oberon] or nurturing [Titania]) all have different speaking styles.

Think about your character's goal, too. If you understand what she or he wants--money, power, love, answers--that can help you decide the tactics she will use, such as demanding, pleading, lying manipulating, or threatening.

Now think about the AUDIENCE. Maybe your character will curse or discuss sex, but not in front of his grandmother. Maybe a child won't understand the issue so he has to simplify his language. Maybe the stockholders want the bad news delivered in a positive way.

WORDS are all we have, and we need to get them right. A character's vocabulary shows his education level, religion, family, ethnicity, socioeconomic level, occupation, and maybe biases.

Many people have favorite expressions or jargon from their jobs: computer, sports, medical, business.
Think of regionalisms. Margaret Maron's Knott family often uses the expression "might could," which has a rhythm that slows the pace and captures their Southern drawl.

Be careful with dialects or accents, though. Most editors tell you to avoid phonetic spelling and think what you're doing. I encountered "oncet" in a speech and it stopped me cold. The better spelling would have been "wunst." I grew up in an area where under-educated people referred to their relative as a cousint, with an audible final "T." Your best bet is to use a few key words to suggest everything, or mention that your character has a French accent and go on about your business.
To Kill A Mockingbird needs the accent and mind-set of the characters

You can give the impression of an accent by avoiding contractions or changing word order, too. American English is all about rhythm, so putting an adjective after a noun or using a participle instead of the verb makes the sentence sound foreign, like Yoda. I have an Eastern European character in one series, and I compare her consonants to scissors snipping paper. Blue Song Riley in my Woody Guthrie series is half-Asian, and when she uses a long word, all her syllables have equal stress. I only mention this once or twice in her first scene and let people fill in the blanks.

Maybe your character has a speech problem. A stutter, lisp, or spoonerism is fun, but don't over-do it. Ellery Queen wrote a short story decades ago ("My Queer Dean," if you can find it) in which the solution depends on the victim inverting initial consonants ("My Dear Queen").

Maybe the character has favorite expressions or cliches, or mispronounces words. I grew up struggling with "Refriger-E-ator," and my cousin (No "T") called those things with two slices of bread "Smitches."

Mangling cliches can be fun, too.

A few novelists and playwrights use profanity well. Years ago, my local theater presented Glengarry Glen Ross and referred to the writer as "David Effing Mamet," minus the euphemism. If you're not comfortable with cursing yourself, don't try it. It will sound fake. If you have to use it, emphasize the NOUN, not the participle. It's an effing FORK, not an EFFING fork.

Remember your SITUATION or setting, too. People talk differently at a funeral, job interview, a first date, or in a bar. Are there props at hand: a pool cue, salad bar, golf club, or AK-47? Setting involves mood, too. Someone might be excited, remorseful, sad, jealous, terrified, or confused. Let their words convey this. Situation or setting involves time, too, so beware of anachronisms. Servants in Regency England did NOT say "No problem."

Lastly, dialogue can help you show how a character grows or changes. This is common late in a story, maybe in one long scene. If you want to show it with minimal narration, try having your character paraphrase, change, or even contradict something he said earlier in the story. If her opinion has changed, she has, too. Louise Penny does this in her Inspector Gamache novels, where certain characters will repeat a line, often a literary allusion, that gathers or changes implications throughout the story.

Next time, we'll look at how dialogue can advance your plot.

02 March 2020

Talking About Dialogue Part 1


My wife Barbara claims she has acted in about 80 productions, but I'd say it's at least twice that many. Since we met, she has played Lady Bracknell in The Importance of Being Earnest, Martha in Who's Afraid of Virginia Woolf?, several Shakespearean roles including Feste in 12th Night and Paulina in The Winter's Tale (I directed both of those) and one of the neighbors being spied upon in the Hartford Stage Company's world premiere of the stage adaptation of Rear Window starring Kevin Bacon. She also had a cameo in the remake of that film starring the late Christopher Reeve. Since she also has a reputation for being very good at learning lines, we found ourselves trying to explain what makes dialogue effective...or not.

Last Wednesday, we earned a little extra cash by acting in a training video for caregivers. We've worked with the director and crew before, and they're great: patient, organized, funny, and very good at what they do.

We met the "nurse" in our scene Tuesday for a read-through and shot the six-page, eight-minute scene the next morning. We arrived at 7:30 a.m. for make-up (They had to age me ;-))) and finished a little after noon.

People who aren't used to the routine say, "JEEZE, why so long for eight minutes?"

Well, we had to do five camera set-ups, one on all three of us at a table, one of Barb and me, and one of each of us, which will be edited together later for the best flow. That meant moving the camera and furniture in a small space and tweaking the lights and microphones for each different angle.

Another problem was that because the video is for training caregivers to follow specific guidelines, the nurse's lines had to correspond to the language on a checklist and a training manual. They don't flow trippingly off the tongue and they get repetitive. That means actors can get lost, especially when you start and stop a few times.

I had two speeches that were completely different, but my cue lines were 22 and 20 words, 18 of them the same. For one take, the director wanted to start at one of those cues, and I had to ask, "Is this my first or second response?" because that was the only way I could keep them straight.

If you're writing a short story or novel, that's not a big deal, but if you write for the stage, it becomes crucial. You need to write lines the actors can learn. Remember, we had only one rehearsal and a four-hour shoot to get everything correct five times.

Most of what we say today is geared toward plays, but you can apply it to stories and novels, too.

There are two ways to link (connect) lines so an actor can remember them. When Character A reacts or responds to Character B, it draws the audience into the scene and gets them involved. You can do this with either an ACTION CUE or a LINE CUE.

An ACTION CUE is an event that prompts the character to speak. For example, there's a knock on the door, and the character asks, "Who is it?" If you're writing a story, you can use an action tag here.

When she heard the knock on her locked door, Sarah asked, "Who is it?"

A LINE CUE is the word or sentence the actor talks back to. KIND playwrights (They are rare) often repeat key words in consecutive speeches between two characters. Repetition is best if it's an important verb or noun in the first sentence. If it's not a repeat, a synonym will help.

Sometimes, Character B's speak begins with a sound or letter that was prominent in Character A's speech.Strong Consonants like "P" "T" or "S" are common because they're so audible.

Questions and answers are usually easy to remember. So is cause and effect, where B says something as a response to what Character A did or said. This is a lot like the ACTION CUE.

Chris Knopf uses repetition and synonyms when his series character Sam Acquillo talks with local cop Joe Sullivan. The two paraphrase and mangle each other's previous lines, sometimes turning them into puns or malapropisms. It's funny, but it also adds tension and energy because it shows the two are listening to each other while they butt heads.

American English gains its meaning and nuance from rhythm. In dialogue, the two strong positions are the beginning or the end of a sentence, especially the end. That's where you should put the speech's main point (see what I just did there with the slightly unusual word order?).

I'm afraid the case is past human skill. Prayer is our only resource now, John.

That's weak. The important word (prayer) gets buried in the middle. Try this instead:

I'm afraid the case is past human skill, John. Our only resource now is prayer.

Can you hear and feel the difference?

I saw another such face a year later is weaker than A year later, I saw another such face. 

If you use names--usually direct address--in dialogue, a name at the beginning of a speech tends to make a stronger line, probably because it focuses attention more quickly. It helps indicate the relationship (power) between two characters without the audience being aware of it.  A name at the end tends to be weaker because it creates a falling rhythm.

Henry, please pick up that book      is stronger than      Please pick up that book, Henry. 

If you're writing comedy, put the point or punch at the end. If you want a laugh, you need the joke in a strong position.

Who was that lady I saw you with last night?
That was my wife; that was no lady.                                    (Why aren't you laughing?)

Let's be practical, too. If, in spite of the weak position, the punch gets a laugh early, that laugh will drown out the rest of the line. The audience might miss information. It's also hard on the actor. Think about the action/line cue when you're setting up a joke, too.

Dialogue helps everyone understand what the goal is and how the character tries to achieve it. It also can show the nature and magnitude of the obstacles.
A:  What time is it?
B:  Two thirty.                      
A asks the question to get information. B answers because she has the information and wants to help. There MAY be more going on here– flirting, a power game, whatever. Maybe one character is suggesting that the other one is late...again.
A:  Are you hungry?
B:  Yes.
Is A a nurturing mother, a sadistic torturer, a waiter, or something else?
Is B a child, a captive, a customer, or a potential love conquest?

An indirect answer can add tension.
A:  Can I go in and see him?
B:  Over my dead body. (Or, Not without a warrant, Or, Not until he regains consciousness, Or, Haven't you done enough damage already?
Using specific words and images will make it easier for an actor to learn his lines and develop his or her character, too.

We'll talk more about dialogue and character next time.

29 April 2019

The Way We Talk, etc.


Back in the early eighties, I dated a social worker who worked at a clinic dealing with hardcore juvenile offenders. Her colleagues regarded her as a walking miracle for her ability to connect with kids who had severe issues of all kinds: emotional, behavioral, learning, you name it. She could get them to talk to her and reveal information they wouldn't tell anyone else, and she often put them on the path to recovery.
I taught at an inner-city school where a lot of my students had the same problems, albeit to a lesser degree, and I asked her how she could do what she did. She told me about a book by Bandler and Grinder called The Magic of Rapport. I find that title by Jerry Richardson on Amazon now, and other books by Bandler and Grinder, but the book I read forty years ago seems to be out of print. I'm sure Richardson's book covers the same material.

Briefly, people process information in one of three ways, and they prefer one over the others.

Roughly 75% of all people are VISUAL, which means they learn by "seeing" or "watching." Show them a diagram or picture, act something out, and they will grasp and retain what you what them to know. This is why teacher write on the board and why PowerPoint has become so popular.







Another 10 to 15% are AUDITORY. These people understand what they are told and can process verbal instructions well. Unfortunately, even though it's a small portion of the population, it's an overwhelming majority of TEACHERS, which is why you may have sat through classes with instructors who lectured you to death.




The rest of us are KINESTHETIC. They learn a skill by practicing it over and over and handling the objects in question, literal "hands-on" teaching. They may retain information by remembering the sensations during an activity: temperature, smell, or even their emotional response to what happened.

Thanks to that girlfriend whom I haven't seen in decades, I started experimenting with this information. Professional development workshops on the concept, called "Perceptual Modes," began to appear in my school system in the mid to late 1990s--fifteen years later.

You can see why the concept could be important in the classroom, but I use them in writing, too.

"How?" you ask with bated breath (I get this reaction a lot. I put it down to my dynamic presentations).

Well, people tell or show their preferred mode through their behavior. They way they talk, stand, or move all give you clues, and you can use the traits to make your fictional characters more varied and specific. The concept helps you create more personalized dialogue, too.

Let me SHOW you how (see the visual cue there?).

VISUAL people tend to dress neatly and have good posture. They look at you when you speak.
When they talk, they tend to use visual metaphors, too. They'll say "That LOOKS like a good idea."

Auditory people often tilt their head when they listen to you. They may speak more softly and they would state the idea above as "That SOUNDS good," or maybe even refer to music or harmony. These people gravitate to professions where listening is a valued skill: teaching, translating, sound recording, social work.

KINESTHETIC people are at home with their bodies. They may (not always) appear a little heavy, but they move gracefully. They value comfort and often dress more casually (I, for example, almost always have my sleeves rolled up). Many of them are dancers, athletes, or actors. They are empathetic (care-givers) and may touch you while they talk. Many of them hold an object to ground themselves. Remember Captain Queeg in The Caine Mutiny? I often unconsciously twirled my wedding ring or a ballpoint pen during class discussions.

Kinesthetic people can sense the atmosphere and moods of other people in a room. They're aware of senses beyond sight, often noticing the temperature or a smell that nobody else does. They will say "That FEELS like a good idea" and learn quickly from mistakes. They seldom read instructions, but they are the actors who can use "Sense Memory" and "Emotional Recall" to rehearse a scene or develop a character in a play.

Beth Shepard, Zach Barnes's girlfriend in my Connecticut series, is kinesthetic. She's gorgeous but prefers to dress casually. She's a former dancer and high school majorette, very in touch with her body. I gave her contact lenses because she's legally blind without them. Someday, I may let her have lasik surgery.

Zach Barnes is auditory. We know that because he's a good listener. One of my books hinges on his hearing a clue in conversation that nobody else "heard."

Zach's friend and and researcher, Svetlana Melanova Thirst, is kinesthetic, too. She's sinfully sybaritic, and a self-taught computer hacker. She learned by doing.

I also use this information in my dialogue workshops. If you have five people in a scene and they all are visual (the most common perceptual mode), you need more speech tags to help the reader keep track of who's speaking. On the other hand, if a man and a woman are visual, another man is auditory, and the last man and woman are kinesthetic, their speaking styles may be all you need.

"It looks to me like the butler did it." Tome leered at Pam's perfect latex ensemble.

"It seems that way, doesn't it?" Pam admired the cut of Tom's jodhpurs and winked back. ("Seems" is the passive version of "look," too)

"Sounds wrong to me," Walt said, leaning toward the window where he thought the butler and maid were eavesdropping.

"It doesn't feel right to me, either." Jack rubbed his fingers over the blood-stained carpet.

"Something smells fishy to me, too." Patty scratched her nose and walked around the room, picking up the various heavy objects that might have bludgeoned Mr. Corpus to death.

A few years later, I stumbled on The Art of the Possible by Dawna Markova, which expands the original concept to show how people use all three modes, but in different combinations. The writing is less than lyrical, but it can help you understand how different types of thought processes will develop an idea or behavior. That book was the first one that proved many of my apparent inconsistencies really make sense.

My wife still doesn't think that's true.

Now for the BSP: My story "Par for the Corpse" appears in the first April issue of Tough.

And congratulations to Art Taylor, who won the Edgar Award last Thursday for best short story.


12 September 2018

In The Corner


Ever painted yourself into a corner? Writers obviously set targets, like a page count or a due date, or decide on a specific setting or circumstance, maybe a card game, or Elizabethan London, or a child's narrative POV - and then of course we move the goalposts. I'm thinking more particularly of stepping into a snare of your own devising, creating a problem you didn't know you had.
Writing's an obstacle course. And one of the things you learn early on is that you can't leave stuff out, you can't skip something because you think nobody will notice. This is obvious if we're talking about forensic detail, say, but less so when it requires us to bring more to the game. We all play to our strengths, and have lazy habits of mind, or avoidance mechanisms. It's about the comfort zone. 

For example. I first blocked out my spy story "Cover of Darkness" a very long time before the end result saw print. We're talking years. Partly, it was cold feet. I wasn't even entirely sure I wanted to write about the Cold War, and my time in Berlin, and I had a handy alibi, because I knew I was crossing the line between inside information and actual classified material. But the real stumbling block was my own skill level. The set-up for the story - the rainy tarmac, the stuffy car, the security, the briefing - was all very fluent. The  problem was, once the story really starts, once McElroy makes the dive into the icy river, everything takes place underwater. It was claustrophobic, there was no dialogue, it was all physical description. I broke it up a little, of necessity, but the basic story is one long action scene. It was a toughie.

Another story, "Winter Kill," stopped me a third of the way in, because I'd written myself into an impossible box. I had a murder victim, a cold case, skeletal remains, but no ID on the victim. How do you pin it on somebody? Doyle claimed that the Holmes stories were written back to front, he knew going in what Holmes would deduce, so it was a matter of reversing the plot. In my case, I don't think I've ever known going in how a story would turn out. The work-around, in "Winter Kill," is that I blinked. I realized it couldn't be made to happen, and I came up with a way to narrow the possibilities, and put a history to the bones. In other words, I fudged it.

I've talked before about the sex scene in my novella Viper. This is an example where there wasn't any work-around. I put my head in the lion's mouth. I hadn't planned it that way, by any means, but as the story took on shape and momentum, the inevitability loomed. And it had to be full-frontal, it couldn't happen off-stage. I've speculated previously that I did this accidentally on purpose, just to see if I could navigate the rapids.

I'm wrapping a Benny Salvador story now called "Second Sight," and I've hit a snag right at the end. The question isn't what happened, but how to explain it - more exactly, how not to explain it, how to paper over the details because the truth will do more injury than a comforting lie. There's the moral issue involved, Benny being pretty much a straight arrow, and a part of him knows he owes an honest account, but the lie will own him. And then we have the actual mechanics. How do I manage this convincingly?

This last is a different kind of obstacle from the ones I've outlined above, and of course that's the point, that each of them presents a new, and individual, difficulty. The specific, not the generic. I'm perfectly ready to entertain the notion that we're testing ourselves, pushing the boundaries, raising the bar. That it's a contest, or even a contact sport, hand-to-hand combat, wrestling an intransigent syntax to a weary draw. Or is it simply the quiet satisfaction of getting it right? No. There's more to it than that. There's that place we all know, where you get to say it out loud. Gotcha, you bastard.