by Steve Liskow
Last time, we discussed how dialogue can deepen character, so today we'll look at how it can advance your plot.
Obviously, we need to understand the situation and what is at stake, and we learn that through exposition. An information dump or obvious explanation too early in your story kills pace and energy, and may drive your readers away. Playwright Jeffrey Sweet shows us there's a right way and a wrong way to convey information.
Hemingway's short story "Hills Like White Elephants" presents a man and a woman arguing over her having an operation. Since they know what the operation will be, they never explain it to us, but it's clear and drives the story. The opening scene of David Mamet's play Glengarry Glen Ross shows two men using jargon they never explain, but eventually the audience has enough context to understand that they're real estate agents. Both examples show Private Exposition, so-called because the characters don't share it. It gives information, but provides tension and doesn't slow the action. As long as your characters speak to each other and not to the reader, you're fine.
Public Exposition has the people explaining things so the reader knows them, too. This means at least one character in the scene has to be brought up to speed. It's typical in mysteries when someone has to explain the situation to the sleuth. Be sure someone in the conversation doesn't know what's going on or this can become heavy-handed and smothering.
"I was talking to John, who, as you know, is your brother."
Ibsen and Chekhov used to load their first scenes with servants discussing what their masters were up to, and it was like watching ice melt. Ira Levin even pokes fun at it in his play "Critic's Choice."
The test is simple: if both characters know what they're talking about, don't explain it to the audience. If at least one character is in the dark, add details, but sparingly.
Jodi Picoult talks directly to the reader in House Rules when Emma explains what it's like to live with a child who has Asperger's Syndrome. She puts it in the context of incidents that have happened, which gives it conflict and more life than a lecture.
If you're not sure about what you've written, read it aloud. If you hear yourself lapsing into a monotone, it needs more conflict or energy. And maybe less telling.
Plot points involve your characters doing things or discovering information that changes the situation. Dialogue can make that happen. The easiest way is to have one character tell someone else what's going on. This is good if you're trying to move your plot in a new direction. Jeff tells his wife: We're not going to Atlantic City this weekend after all. I just got laid off.
Dialogue can introduce new obstacles, which is a variation on the new information. showing how a character reacts or perceives that new problem deepens your characterization as it moves your plot along, so you get double action for the same low price. You can increase the tension if one character realizes that things aren't what they seem to be, too. Maybe Beth tells Martha that the company has decided to interview someone else for that supervisor slot that she expected to get.
Dialogue can create conflict either directly or indirectly and sometimes the indirect approach is better. One person resists, but is subtle about it.
James Scott Bell offers several ways to avoid dialogue that is so agreeable that it becomes dull.
The second person changes the subject, answers a question with a new question, counter-attacks, or interrupts. All those tactics can lead to a more open confrontation or even an explosion, but they don't have to. It's like watching Congress. Nothing gets resolved, so it increases the tension. If you use all these methods through the first two-thirds of your story, your tension will keep growing until it's time for your big release.
Dialogue can use emotions to manipulate people, too.
There are only two basic ways to make people do something: Force and Manipulation.
Force is the threat of physical, mental or emotional violence, and verbal violence can be very effective. If your parents or an older sib constantly belittled you, you know how much it hurts.
Manipulation plays on the emotions of the other character and may involve an attempt to instill an emotion, generally a negative one like Guilt, Fear, Jealousy, Anger, Lust, Envy, Greed...
You can show angers through pouting, accusing, name-calling, sarcasm or evasion to create tension, too. Action tags can help, too. They show instead of tell, and they can move a scene along without calling attention to themselves.
"What makes you think I'm jealous?" Melissa's fists tightened until her knuckles turned white.
"You are so beautiful..." Tom buried his face in Clytemnestra's raven curls.
Use "said" and not some showy synonym from a thesaurus. And remember that people cannot shrug, nod, snort, smile, wink or laugh a line of dialogue. I know, amazing, isn't it?
If you have only two people in a scene--which makes life easier--you may be able to write the dialogue by itself and leave out most of the tags, especially if the two speakers have different speech patterns, which we discussed last time. If you use a tag occasionally to help people keep track, it's enough. The Hemingway story I mentioned above does this.
It's easy to speed up the pace of the scene by limiting the length of sentences and speeches, too. Cut description, narration, and tags. Interruptions are good, too. Increasing the tension makes the pace feel faster, too. To slow down a scene, do the opposite. Add introspection and analyzing from the POV character and use longer sentences with more qualifiers.
Dialogue can give information through response or suggestion, too, instead of telling.
"Why do you want to talk to that jerk?" means "I don't like him."
"You actually live here?" suggests "It's a dump."
And finally, a line of dialogue can be a transition into a new scene.
"What are we doing here?" Jack stared at the seedy motel and reached for his gun.
I love dialogue because it offers you so many good choices.
Showing posts with label David Mamet. Show all posts
Showing posts with label David Mamet. Show all posts
30 March 2020
Talking About Dialogue III: Dialogue and Plot
by Steve Liskow
Labels:
David Mamet,
dialogue,
exposition,
Hemingway,
narration,
plot,
Steve Liskow
Location:
Newington, CT, USA
16 March 2020
Talking About Dialogue II: Dialogue and Character
by Steve Liskow
Last time, we talked about linking dialogue so the characters interact with each other, and that's especially important in drama because it helps actors remember their lines. But dialogue isn't just "people talking." It enhances your story-telling by deepening your characters and enriching your plot.
Today, we'll look at characterization.
Screenwriter Tom Sawyer, who oversaw Murder, She Wrote among other projects, says that if you can give a line of dialogue to a different character without rewriting it, it was badly written anyway.
I use what I call the CAWS test (Hey, everybody's got to have a gimmick):
Would this CHARACTER, speaking to this AUDIENCE, say these WORDS in this SITUATION?
If the answer to any part of the question is "NO," you need to rewrite the line.
Each character talks like himself or herself, which enables readers to "hear" them. Think of old radio plays, where an actor may have been chosen to play a role because his voice sounded appropriate for the character.
That means each CHARACTER needs specific images, rhythms and vocabulary (Another good reason to keep your cast in a play as small as possible) to create his or her voice.
If you treat the person as an archetype (Hero, Warrior, Magician, Temptress, Mentor, Lover, etc.), his purpose in the story will help you find his speaking style. Reformers want to improve things, so they often give advice. Leaders want to appear strong and self-reliant, so they give orders. Mentors/Coaches/Teachers usually start with the good news and move to the problems that need to be addressed.
Shakespeare demonstrates this for us. Shylock in The Merchant of Venice uses more aggressive verbs than other characters, and Portia and Nerissa discuss marriage in terms we might use for a business deal.
Romeo & Juliet presents five teen-aged males. Tybalt always has the subtext, "Wanna fight?" Mercutio is funny and often bawdy. Benvolio reports and tattles. Paris is polite and courtly, the kid moms all wish their daughter would bring home. Romeo constantly moans about love, so over-the-top you want to smack him until Juliet makes him grow up.
In A Midsummer Night's Dream, the Nobles (Blank verse and very logical), Mechanicals (Prose, except for the hilarious Pyramus & Thisbe farce), Lovers (Rhymed couplets and cliches about love), and Fairies (Blank verse with images of power [Oberon] or nurturing [Titania]) all have different speaking styles.
Think about your character's goal, too. If you understand what she or he wants--money, power, love, answers--that can help you decide the tactics she will use, such as demanding, pleading, lying manipulating, or threatening.
Now think about the AUDIENCE. Maybe your character will curse or discuss sex, but not in front of his grandmother. Maybe a child won't understand the issue so he has to simplify his language. Maybe the stockholders want the bad news delivered in a positive way.
WORDS are all we have, and we need to get them right. A character's vocabulary shows his education level, religion, family, ethnicity, socioeconomic level, occupation, and maybe biases.
Many people have favorite expressions or jargon from their jobs: computer, sports, medical, business.
Think of regionalisms. Margaret Maron's Knott family often uses the expression "might could," which has a rhythm that slows the pace and captures their Southern drawl.
Be careful with dialects or accents, though. Most editors tell you to avoid phonetic spelling and think what you're doing. I encountered "oncet" in a speech and it stopped me cold. The better spelling would have been "wunst." I grew up in an area where under-educated people referred to their relative as a cousint, with an audible final "T." Your best bet is to use a few key words to suggest everything, or mention that your character has a French accent and go on about your business.
You can give the impression of an accent by avoiding contractions or changing word order, too. American English is all about rhythm, so putting an adjective after a noun or using a participle instead of the verb makes the sentence sound foreign, like Yoda. I have an Eastern European character in one series, and I compare her consonants to scissors snipping paper. Blue Song Riley in my Woody Guthrie series is half-Asian, and when she uses a long word, all her syllables have equal stress. I only mention this once or twice in her first scene and let people fill in the blanks.
Maybe your character has a speech problem. A stutter, lisp, or spoonerism is fun, but don't over-do it. Ellery Queen wrote a short story decades ago ("My Queer Dean," if you can find it) in which the solution depends on the victim inverting initial consonants ("My Dear Queen").
Maybe the character has favorite expressions or cliches, or mispronounces words. I grew up struggling with "Refriger-E-ator," and my cousin (No "T") called those things with two slices of bread "Smitches."
Mangling cliches can be fun, too.
A few novelists and playwrights use profanity well. Years ago, my local theater presented Glengarry Glen Ross and referred to the writer as "David Effing Mamet," minus the euphemism. If you're not comfortable with cursing yourself, don't try it. It will sound fake. If you have to use it, emphasize the NOUN, not the participle. It's an effing FORK, not an EFFING fork.
Remember your SITUATION or setting, too. People talk differently at a funeral, job interview, a first date, or in a bar. Are there props at hand: a pool cue, salad bar, golf club, or AK-47? Setting involves mood, too. Someone might be excited, remorseful, sad, jealous, terrified, or confused. Let their words convey this. Situation or setting involves time, too, so beware of anachronisms. Servants in Regency England did NOT say "No problem."
Lastly, dialogue can help you show how a character grows or changes. This is common late in a story, maybe in one long scene. If you want to show it with minimal narration, try having your character paraphrase, change, or even contradict something he said earlier in the story. If her opinion has changed, she has, too. Louise Penny does this in her Inspector Gamache novels, where certain characters will repeat a line, often a literary allusion, that gathers or changes implications throughout the story.
Next time, we'll look at how dialogue can advance your plot.
Today, we'll look at characterization.
Screenwriter Tom Sawyer, who oversaw Murder, She Wrote among other projects, says that if you can give a line of dialogue to a different character without rewriting it, it was badly written anyway.
I use what I call the CAWS test (Hey, everybody's got to have a gimmick):
Would this CHARACTER, speaking to this AUDIENCE, say these WORDS in this SITUATION?
If the answer to any part of the question is "NO," you need to rewrite the line.
Each character talks like himself or herself, which enables readers to "hear" them. Think of old radio plays, where an actor may have been chosen to play a role because his voice sounded appropriate for the character.
That means each CHARACTER needs specific images, rhythms and vocabulary (Another good reason to keep your cast in a play as small as possible) to create his or her voice.
If you treat the person as an archetype (Hero, Warrior, Magician, Temptress, Mentor, Lover, etc.), his purpose in the story will help you find his speaking style. Reformers want to improve things, so they often give advice. Leaders want to appear strong and self-reliant, so they give orders. Mentors/Coaches/Teachers usually start with the good news and move to the problems that need to be addressed.
Shakespeare demonstrates this for us. Shylock in The Merchant of Venice uses more aggressive verbs than other characters, and Portia and Nerissa discuss marriage in terms we might use for a business deal.
Romeo & Juliet presents five teen-aged males. Tybalt always has the subtext, "Wanna fight?" Mercutio is funny and often bawdy. Benvolio reports and tattles. Paris is polite and courtly, the kid moms all wish their daughter would bring home. Romeo constantly moans about love, so over-the-top you want to smack him until Juliet makes him grow up.
In A Midsummer Night's Dream, the Nobles (Blank verse and very logical), Mechanicals (Prose, except for the hilarious Pyramus & Thisbe farce), Lovers (Rhymed couplets and cliches about love), and Fairies (Blank verse with images of power [Oberon] or nurturing [Titania]) all have different speaking styles.
Think about your character's goal, too. If you understand what she or he wants--money, power, love, answers--that can help you decide the tactics she will use, such as demanding, pleading, lying manipulating, or threatening.
Now think about the AUDIENCE. Maybe your character will curse or discuss sex, but not in front of his grandmother. Maybe a child won't understand the issue so he has to simplify his language. Maybe the stockholders want the bad news delivered in a positive way.
WORDS are all we have, and we need to get them right. A character's vocabulary shows his education level, religion, family, ethnicity, socioeconomic level, occupation, and maybe biases.
Many people have favorite expressions or jargon from their jobs: computer, sports, medical, business.
Think of regionalisms. Margaret Maron's Knott family often uses the expression "might could," which has a rhythm that slows the pace and captures their Southern drawl.
Be careful with dialects or accents, though. Most editors tell you to avoid phonetic spelling and think what you're doing. I encountered "oncet" in a speech and it stopped me cold. The better spelling would have been "wunst." I grew up in an area where under-educated people referred to their relative as a cousint, with an audible final "T." Your best bet is to use a few key words to suggest everything, or mention that your character has a French accent and go on about your business.
To Kill A Mockingbird needs the accent and mind-set of the characters |
You can give the impression of an accent by avoiding contractions or changing word order, too. American English is all about rhythm, so putting an adjective after a noun or using a participle instead of the verb makes the sentence sound foreign, like Yoda. I have an Eastern European character in one series, and I compare her consonants to scissors snipping paper. Blue Song Riley in my Woody Guthrie series is half-Asian, and when she uses a long word, all her syllables have equal stress. I only mention this once or twice in her first scene and let people fill in the blanks.
Maybe your character has a speech problem. A stutter, lisp, or spoonerism is fun, but don't over-do it. Ellery Queen wrote a short story decades ago ("My Queer Dean," if you can find it) in which the solution depends on the victim inverting initial consonants ("My Dear Queen").
Maybe the character has favorite expressions or cliches, or mispronounces words. I grew up struggling with "Refriger-E-ator," and my cousin (No "T") called those things with two slices of bread "Smitches."
Mangling cliches can be fun, too.
A few novelists and playwrights use profanity well. Years ago, my local theater presented Glengarry Glen Ross and referred to the writer as "David Effing Mamet," minus the euphemism. If you're not comfortable with cursing yourself, don't try it. It will sound fake. If you have to use it, emphasize the NOUN, not the participle. It's an effing FORK, not an EFFING fork.
Remember your SITUATION or setting, too. People talk differently at a funeral, job interview, a first date, or in a bar. Are there props at hand: a pool cue, salad bar, golf club, or AK-47? Setting involves mood, too. Someone might be excited, remorseful, sad, jealous, terrified, or confused. Let their words convey this. Situation or setting involves time, too, so beware of anachronisms. Servants in Regency England did NOT say "No problem."
Lastly, dialogue can help you show how a character grows or changes. This is common late in a story, maybe in one long scene. If you want to show it with minimal narration, try having your character paraphrase, change, or even contradict something he said earlier in the story. If her opinion has changed, she has, too. Louise Penny does this in her Inspector Gamache novels, where certain characters will repeat a line, often a literary allusion, that gathers or changes implications throughout the story.
Next time, we'll look at how dialogue can advance your plot.
Labels:
characterization,
David Mamet,
dialogue,
plays,
Shakespeare,
Steve Liskow
Location:
Newington, CT, USA
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