I've said before, at this blog, that the two things I enjoy most about writing short stories are plotting and dialogue. I think most of my fellow writers agree with me about dialogue---it's just fun to write--but very few agree with me about plotting. And beginning writers seem to be either confused about it or terrified of it. One asked me, "Why do I have to worry about the plot? Can't I just dream up some interesting characters and give them something to do?" Well, sure you can. But what they do is the plot.
It's not as hard as it seems. One way to address this, I think, is to talk about some plot techniques, or devices. Here are a few that come to mind:
1. Foreshadowing
Wikipedia says foreshadowing is "a narrative device in which a storyteller gives an advance hint of what is to come later in the story." I like to think of it as something you put into a story, usually early on, that makes later action believable. It's not always used, or always required, but it's helped me many times when I needed to make something work in what would otherwise be an illogical sequence of events.
Example: If you want your story hero to be rescued from attacking headhunters at the last minute by a helicopter, you must at least mention that helicopter earlier--maybe there's a military training base nearby, etc. If you don't, nobody's going to buy that too-convenient ending. Or if the murderous bad guy is sneaking up on the good guy during their hunting trip and falls instead into a bear pit, be sure to have a guide warn them earlier to "Watch out for bear pits." That kind of thing. The best movie example I can think of is Signs (2002)--there are at least half a dozen instances of foreshadowing in that film, little things that are casually introduced during the story that seem meaningless at the time, but later turn out to be necessary to the ending.
There's also another kind of foreshadowing that can come in handy. Sometimes a character or a place can be mentioned early in order to build suspense and anticipation. Example: A counselor is leading a group of campers on a hike when one of the group spots a line of scarecrows in the distance and asks, "What's that?" and the leader says, "Oh, that's the Forbidden Zone. You don't want to go there." If that happens, of course, that's exactly where the unfortunate campers will wind up, before the story's done--and the reader will both dread it and look forward to it. As for using a character for that kind of thing, think of The Misfit, in Flannery O'Connor's "A Good Man Is Hard to Find." He's mentioned only in passing, in the opening paragraph, but the attentive reader suspects that the traveling family will cross paths with him at some point--and they do.
2. Raising the stakes
This isn't really a device, it's just good practice, and always a smart thing to do when plotting fiction. Example: Someone comes to a private eye asking for help with a relatively minor problem, maybe to find a missing friend or to shadow an unfaithful husband. That could possibly make for an interesting story in itself, but it's far more interesting if there is then an escalation of some kind, maybe a related murder or a kidnapping--something to make matters more serious and more dangerous. I think I'm right when I say the best and most popular stories, at least if they lean more toward "genre" than "literary," will include situations and villains that are life-threatening.
I've always liked the idea that fiction is problem/complication/resolution. Get a man up a tree, throw rocks at the man, get him down again. It's not enough to just get him in trouble and then rescue him; you must make things as difficult and stressful as possible for him in the middle of the story, with steadily rising action, before his situation get better.
I'm convinced the biggest reason the TV series Lost was so successful was that it had tension and conflict on so many different levels. First the survivors of a plane crash are trapped on an unknown island, which is scary enough, but then (1) they start fighting among themselves, (2) they're haunted by their own personal demons, (3) otherworldly things begin happening around them, and (4) just when they're getting organized and trying to address all these issues, they hear distant roars and growls and see treetops swaying in the surrounding jungle. Things just get worse and worse and worse. Viewers loved that.
3. The ticking clock
Alfred Hitchcock once said, and I'm paraphrasing, that the best way to generate suspense is to put a ticking clock in your story. In his example, several men are sitting around a table playing poker, and there's a bomb under the table that they don't know about. Hitch said it doesn't matter to the viewer what the guys are talking about--sports, movies, politics, women, anything. What matters is that there's a bomb under the table.
I've done this kind of thing many times in my own stories. It of course doesn't have to be a clock--but it should be some form of countdown or deadline or pending event. It could he a scheduled execution, an approaching asteroid, a sinking ship, a terminal illness, a pilotless airplane, a final exam, a restless volcano, a slow-acting poison, a runaway train, even a trial date. In one of my stories, titled "Twenty Minutes in Riverdale," it was a ticking clock on a bomb--in fact the story consisted of nine scenes, and the title of each scene was a specific time (8:10, 8:15, 8:18, 8:26, 8:28, etc.), counting down until the blast.
One of the best examples, moviewise, is High Noon (1952), where an old enemy is coming in on the noon train to meet his henchmen and kill the sheriff, who can find no one willing to help him stand up to them. Throughout the film there are a dozen images of clocks, ticking off the minutes until the train's arrival and the shootout.
4. Plot reversals
I dearly love this plot device, and I use it regularly in my stories. (Probably because I like to encounter those twists and turns in the stories that I read.) I think one of the best ways to keep a reader interested is to have the story change direction unexpectedly--and not just at the end. Everyone talks about twist endings, but this kind of thing is effective anywhere in the storyline. And the reversals don't only provide surprise. They generate constant suspense because now the reader doesn't know what to expect.
The best example of this, as all of us know, is the movie Psycho. When the most recognizable actor in the cast is killed half an hour into the story, viewers are shocked, I tell you, shocked. If that can happen, they think, hold onto your lap straps--anything might happen. In fact, I can think of only several other movies and TV series where the biggest-name stars died early and unexpectedly in the story: L.A. Confidential (Kevin Spacey), Deep Blue Sea (Samuel L. Jackson), Executive Decision (Steven Seagal), Scream (Drew Barrymore), and Game of Thrones (Sean Bean). I'm sure there are others, but hey, I can't watch them all.
Other examples of mid-movie plot reversals: Gone Girl, Marathon Man, From Dusk to Dawn, and Knives Out. And even though some critics still frown on twist endings, viewers and readers love them (The Usual Suspects, Planet of the Apes, The Sixth Sense, To Kill a Mockingbird, etc.).
There are plenty of other plot techniques writers can use--flashbacks, framed stories, MacGuffins, false endings, red herrings, etc.--and I have used them all at one time or another. When they're well done, they can greatly improve a story.
How about you? Which plot devices are your favorites? Which have you used the most? Which do you think are most effective? As for plotting in general, is that something you enjoy doing? Do you find it easy? Hard? How detailed is your plotting? Do you bother to outline? If you do, is it written or in your head? Do you think in terms of individual scenes?
I heard someplace--I forget where--that a plot is two dogs and one bone.
Let the contest begin . . .
Great stuff, John. I wish plotting wasn't such a struggle for me. Characters, dialog, sure. Premise, I love premise. But plot? If it doesn't come fast it may not come at all. My favorite example of foreshadowing was pointed out, I think. by the great Larry Block. In an early Stephen King novel (The Dead Zone?) there is a scene apparently unrelated to the rest of the book where a lightning rod salesman shows up at a bar and tries to convince the owner to buy one, pointing out that the building is in the perfect location to get hit. The owner isn't interested. A hundred pages later lightning hits the bar AT THE EXACT TIME THE PLOT NEEDS IT and instead of rolling their eyes the reader says "Ha! The salesman was right!"
ReplyDeleteRob, I remember that, about The Dead Zone. Also interesting, I thought, was that King started that novel with a scene about the ANtagonist, not the protagonist--to show us up front, I guess, just how bad the villain in this story would be.
DeleteForeshadowing has rescued me many times, when I've run into plot problems.
John, you very nicely put in a nutshell what I say in class. What is a novel? A novel is a protagonist with a problem or goal, obstacles to that goal, which are resolved in the end, either for good or bad. So many of my students have never looked at fiction that way before. But if you don't have obstacles, you don't have a plot, and thus you don't have a novel or short story. If you're just writing something that happened, it's a vignette, or slice of life. I'm writing a blog on Chekhov's gun for June, and will pick up on something more you've mentioned here!
ReplyDeleteWell said, Mel. I realize many stories have been published that don't have much of a plot, but I too think of those as vignettes, or character sketches. The best stories have conflict and obstacles and complications. Make your characters SUFFER! I once heard that both the words antagonist and protagonist have "agony" built in.
DeleteI look forward to your post about Chekhov's gun--does it go off in Act 3??
Like killing off a major character early: A problem films have that books don't is the appearance early in a film of a well-known actor playing a minor character. You know he's not there because he needed the work. He will appear toward the end again as a major player in the plot. Books escape that problem.
ReplyDeleteHa! Good thought, Jim. You're right. Books also (obviously) have the advantage of showing the reader what the characters are *thinking*. Hey, I love novels AND movies.
DeleteThanks as always.
(Donna Conrady, SMFS, not good at tech stuff so anonymous) Question--Do you insert foreshadowing as you go along, or go along and go back later to work it in? Does which you do depend on the story you're writing? Thanks! ((-:
ReplyDeleteHey Donna. The answer to your question is, both. I sometimes know before I start writing (I'm an outliner, though it's often in my head rather than on paper) that certain things will need foreshadowing in order to work, but I often find, especially when I screw up the planning and I'm really stuck to make something logical later in the story, that I need to go back and insert something early that will explain that later event/occurrence, etc. And yes, I think it does sometimes depend on the story. Depending on how straightforward or convoluted your plot is, foreshadowing might not be needed at all.
DeleteI've always found it interesting that (as in Rob's example, above) the early hint/clue might seem irrelevant or even confusing when it appears. Only later does it matter--and when that happens it's often truly satisfying to the reader/viewer.
Foreshadowing has a bad rep because it's so often applied to "Little did I know that that sneering villain would one day become the love of my life." Good reminder that it's an excellent technique when used well. Brilliant post, John. And does Carolyn know you said you can't watch them all? If so, I bet she either rolled her eyes or asked you to swear to that and get it notarized.
ReplyDeleteNo, Liz, I've told her I CAN watch them all, and I'm trying hard to do that. (She is a patient woman.) And yes, I'm used to the eyerolls.
DeleteHow true, about the bad rep--and it's sometimes deserved. But I do love it when it does work. Foreshadowing is one of those many things that makes these stories similar to puzzles, where early pieces often have to be in position before the final pieces (problem) can be placed (solved).
All good advice and techniques to consider, John!
ReplyDeleteI think in short fiction, the ticking clock and raising the stakes are more common than the others (due mainly to space / word limits). And sometimes, raising the stakes is combined with a plot reversal (especially if the reversal comes in the middle of the story), since the reversal can create the stake raising.
All good devices to think about, use and remember! Thanks!
Chuck Brownman
Thanks, Chuck. I agree with you, but recently I've find myself using foreshadowing and midstream reversals more often too, maybe because my stories lately seem to be running longer than before.
DeleteI'm repeating myself here, but I honestly feel that putting together a satisfying plot is one of the things about writing stories that gives me the most enjoyment. Creating characters and writing vivid descriptions is fun as well, but there's just something about special, to me, about weaving the puzzle together.
Thanks as always for the thoughts.
Good article, John. Even better than reversals is when the ending changes everything the reader thought they knew. It's hard to pull off, but they're my favorite stories to read and write.
ReplyDeleteHey Dave! Thanks so much. Yep, I like those world-shaking endings. And you're one of those writers who CAN pull it off. Love your stories!
DeleteKeep up the great writing.